Leap Motion's hand tracking technology is designed to be embedded directly into VR/AR headsets. Reach into virtual reality with your bare hands. Sorry if that sounds confusing but thats the best I can explain it. This uses the incredibly stupid OpenCL 3d renderer I built so I wouldn't recommend trying to compile and use it as is, but it might be helpful as a reference. However getting it into Blender is not as easy. If you haven't used a leap motion before, it has a pretty limited handle angle where the capture quality is good - although the dates on these video's says 2017 so the quality of the drivers (which was the main issue) has almost certainly improved since then, though there's still some core limitations with the way it works Researches indicated that the contactless, visual Leap Motion Controller (LMC. The process needed to convert the library into a form Blender can comprehend involves multiple steps that a user might not be capable of performing easily. The 240Hz panel looks gorgeous in motion and hits 100 DCI-P3. While the SDK also has a Python wrapper library, it is for Python 2.7, while Blender is built on Python 3.3. Built with the ultra-efficient NVIDIA Ada Lovelace architecture, they bring a quantum leap. The recording of the individual movement and the transfer into the AMS is a complex and protracted process. The Leap Motion SDK library is C++ native, while Blender runs on Python. It enables the determination of muscle and joint forces for a given bodily motion. The leap motion isn't exactly the least noisy tool in the world so you'll have to do some smoothing. The AnyBody Modeling System (AMS) is a musculoskeletal software simulation solution using inverse dynamics analysis. And these show about the best quality I was able to get out of the leap generally:
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